Megastar Wars Squadrons replace 4.0 has been deployed.
The December replace for Megastar Wars Squadrons is are living, and it now not simplest comprises malicious program fixes however two new Starfighters.
Those starfighters function one for the New Republic and the Galactic Empire. The New Republic will get the B-wing Starfighter and the Galactic Empire receives the TIE/d “Defender” multi-role Starfighter.
The B-wing is labeled as a Bomber-class Starfighter and the TIE defender is a Fighter.
With the replace additionally comes customized fits which can permit one to 5 gamers in step with aspect throughout two groups to play on any maps on each Dogfight and Fleet Battles.
You’ll be able to glance over the overall patch notes underneath, however you’re going to nonetheless most certainly need to click on that hyperlink and take a look on the desk.
Megastar Wars Squadrons replace 4.0General
- Added Customized Video games and a server browser, to be had within the Multiplayer & Coaching menu
- Adjusted Talent Score necessities for every tier by means of server-side alternate remaining week (see underneath for complete main points)
- Up to date Talent Score acquire/loss ratios to higher replicate every participant’s efficiency in a fit by means of server-side alternate remaining week
- Ongoing server-side matchmaking enhancements
- Fastened a topic the place the sport may crash if the participant didn’t skip during the outro monitors of a fit
- Fastened a topic the place the sport may crash when loading into Fostar Haven
- Fastened a topic the place having Lights high quality set to Low may create intense flashes of sunshine on Fostar Haven
- Fastened a topic the place AI in multiplayer may from time to time deal no hull harm to gamers with their number one guns
- Fastened or advanced circumstances of deficient collision detection on Fostar Haven, Galitan, Esseles, Nadiri Dockyards, Zavian Abyss, and Sissubo
- Fastened factor the place the internal of the TIE interceptor may disappear after respawning
- Fastened factor the place Megastar Destroyer engine VFX may flicker
- Fastened a topic the place PlayStation 5 visuals gave the impression blurry.
- Fastened a topic the place every now and then gamers may now not see their very own stats at the Occupation web page
- Added give a boost to for TrackIR on PC
- Advanced how the sport detects and handles tool inputs beneath the similar tool title
- Fastened a topic the place the sport would now not locate all enter units if more than one had been plugged in
- Fastened factor the place PC customers with greater than 5 enter units had been not able to regulate tool order in some instances
- Added controller rumble for ion cannon, attack defend, and beam cannon
- Fastened a topic the place the mini-stick enter at the Hori HOTAS for Xbox One didn’t paintings correctly
- Added the technique to toggle recreation controllers between dynamic (default) and static throttle. This feature can be utilized to proper the habits of the throttle on sure enter units, such because the Hori HOTAS for PS4.
- Added new cosmetics that shall be rolled out through the years thru in-game occasions and Operations
- Advanced lighting fixtures for dashboard figures the place wanted
- Fastened factor the place an Astromech-shaped hollow could seem within the ornamental UI parts across the “Tough Best friend” X-wing pores and skin
- Fastened a topic the place from time to time no indicator would show after a capital send was once destroyed
- Diminished the max time ready within the briefing room from 120 seconds to 90 seconds
- Fastened a topic the place Titan One may have a hologram impact on their legs within the briefing room
- Fastened a topic the place there was once no UI indicator on some spawned New Republic squadrons
- Buddies will now show in alphabetical order for more uncomplicated use
- Advanced the loading time of the buddies checklist for gamers with many pals
- Fastened a topic the place the entire gamers could seem as the similar one within the intro cinematic
Starfighters & Parts
- Added the B-wing to the New Republic fleet
- Heavy Gunship playstyle, back-line fighter
- Low maneuverability, is determined by boosting/drifting to transport and switch successfully
- Prime sturdiness and number one harm output, explosive capital send harm and integrated ion cannons
- Will depend on Enhance/allies to achieve capital ships and live on whilst dealing harm
- Very best for staying again at the back of Combatants/Interceptors and laying down heavy hearth on enemy ships
- Distinctive part: Ion Beam
- Offers large ion harm to capital send shields and subsystems
- Distinctive part: Gyro/Aux Keep watch over Module
- Permits gyroscopic cockpit roll whilst maintaining the auxiliary button, rotating all the send round your cockpit. Wing perspective determines bomb unencumber perspective. Missile evasion may be larger whilst gyroscopic roll is in movement.
- Additionally will increase ammo depend for auxiliaries that use ammo; another way, improves auxiliary cooldown fee.
- Added the TIE defender to the Imperial Military
- Extremely adaptable anti-starfighter specialist, front- and mid-line fighter
- Prime survivability with sturdy shields however very liable to ion weaponry
- Calls for widespread, skillful energy control and use of spice up/float for perfect efficiency; deficient energy control can also be negative
- Distinctive part: Complicated Energy Gadget
- Provides quick, important overcharge to the machine with max energy. If no machine has max energy, provides weaker overcharge throughout all programs.
- Deployable turrets (each same old and rocket) now show their DPS.
- Fastened a topic the place a rocket may haven’t any impact on affect
- We’ve up to date the Deployable Turret’s description to be clearer on the way it purposes in-game
- Fastened a topic the place there may well be no reloading sound impact for elements
- Tactical Defend and Emergency Defend at the moment are displayed at the concentrated on laptop across the starfighter in New Republic ships (already provide for Imperial starfighters) as an alternative of at the standing indicator to permit for aspect by means of aspect comparability between the transient defend and common shields when biking allies or enemies
- Diminished A-wing defend regeneration fee by means of roughly 1/3
- The Rotary Cannon now not consumes laser energy throughout its windup
- Fastened a topic the place a starfighter’s motion may grow to be jerky whilst firing the Rotary Cannon
- Diminished Ion Missile commute velocity from 400m/s to 240m/s to fall consistent with different missiles
- Fastened a topic the place gamers may exploit energy converter consequences and reset them when surroundings energy control to Balanced
- Gamers now take +50% harm if they’re hit whilst charging the Plasburst Cannon to implement its function as a “chase” weapon reasonably than a “jousting” weapon
- Advanced VFX readability when the Plasburst Cannon is absolutely charged
- Fastened factor the place beam VFX may disappear if the participant time and again tapped the button
- Fastened a topic the place the starfighter disabled results would now not display up accurately within the U-wing
- Fastened a topic the place starfighters may hit a damaging turning fee
- Larger Piercing Torpedo internal blast radius from 2 to fourteen to permit it to deal extra constant harm.
- Fastened a topic the place the sport may load infinitely as Undertaking 1 ended
- Fastened a topic the place some gamers couldn’t development previous the target to “Observe Gunny” in Undertaking 1
- Fastened a topic the place the drifting instructional couldn’t be finished with arrow keys on PC in Undertaking 3.
- Particular person sub-tiers within the rank ladder now show their SR necessities
- Fastened a topic the place the defeated participant’s username would show very small within the kill cam
- Fastened a topic the place textual content would erratically show as defined when it shouldn’t
- Fastened a topic the place the advised to depart the briefing room may proceed into the intro cinematic and recreation
- “Recenter HMD” VR enter is now correctly displayed at the PC controls display screen
- Added a couple of new loading display screen pointers associated with the brand new content material.
- Fastened a topic the place ships may pop into view halfway during the hangar input/go out cinematics whilst taking part in in VR
- Fastened a topic the place doubled pictures may happen when monitoring issues in PSVR whilst rotating the in-game digital camera.
- Fastened a topic the place the participant may load into Esseles as an alternative of Fostar Haven when taking part in towards AI.
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