Star Ocean: The Second Story’s Killer Final Song Comes Out Of Nowhere

Welcome to Morning Tune, Kotaku’s day-to-day hangout for other folks who love video video games and the cool-ass sounds they make. Lately we’re being attentive to “We Shape In Crystals,” an absolute banger of a credit music this is manner higher than it had any proper to be.

“We shape in” what? Sure, “we shape in crystals.” I’ve been questioning what the hell that’s intended to imply ever since I first noticed the music checklist for the soundtrack to 1998’s PS1 RPG Megastar Ocean: The 2d Tale (playlist / longplay / VGMdb). So as to add to the confusion, when I used to be a child I interpreted it as “we shape into crystals,” which left me with the influence of my Megastar Ocean birthday party changing into hardened fixtures of the herbal panorama lengthy after demise. As an alternative of our bodies disintegrating into not anything, they’d crystallize into stunning, lasting gemstones affixed to the continuing global. Misreading or no longer, a much less harrowing destiny than ceasing to exist for all eternity, and a pleasing state of mind about loved online game characters I’ve left at the back of way back.

Anyway, let’s take a pay attention:

Sq. Enix / John Mathews (YouTube)

Tri-Ace’s mixture of deep crafting programs, motion struggle, and sci-fi fable—that sees a gaggle of exiled magicians take a look at to go back to their house by means of slamming a complete planet into it—is, as you’ll most definitely inform, plenty of issues. “Status role-playing recreation“ isn’t essentially certainly one of them. I like 2d Tale, however it may be a sizzling, goofy mess. Its credit score song, then again, blew me away the primary time I heard it.

I’d simply overwhelmed Gabriel, the sport’s ultimate boss, in an epic struggle that required dozens of revives after near-wipes. I then were given to look the place all of the characters ended up. Who were given to return to pursuing their favourite spare time activities right through peacetime and who determined to get hitched. Sylvan pugilist Noel placing together with his wooded area critters? Nice! Cool! He deserved it. However then “We Shape In Crystals” fades in as a PS1 FMV begins to play.

The music, organized by means of sequence composer Motoi Sakuraba, used to be like listening to a super-compressed (however pretty) 16-bit orchestra play in my front room. Violins and massive basses kick it off, whilst some clarinet-sounding tool carries the melody because the digital camera pans throughout mountains, oceans, and in the end outer house.

It made me re-remember the remainder of the sport in a complete different mild, imbuing even its head-scratching JRPG minutia with a way of profitable objective and refined which means. It made 2d Tale’s worlds (the sport takes position throughout to split planets) come alive, and for the ones just about six mins really feel like they in truth existed someplace in the market some of the stars.

Day after today I went again and beat the sport once more, simply so I may just document the music onto a cassette with the voice system my folks had purchased me to lend a hand with a speech obstacle. I performed the cassette just about each and every night time for months, including different songs to it from the radio and different video games (Vagrant Tale, Legend of Dragoon—we had such a lot time on our fingers again then). I nonetheless have the cassette, and it nonetheless has remnants of “We Shape In Crystals” on it, and so they nonetheless deliver me pleasure.

Smartly, that’s a wrap for these days’s Morning Tune! Expectantly all of us become crystals one day, or one thing even higher. Within the intervening time let me know the way it’s going and should you’ve ever long past to implausible lengths to document, seize, or differently rejoice a favourite gaming second.

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